ZHdK | Concept, Interior Design: Yannick Meyer, Nicola Liewen, Julia Schelbert | Interview, DOP and Edit: Julia Schelbert
Dinostruction is a game created by Gabrielle, centered around playful destruction and chaos. To bring the digital experience into the real world, we designed an immersive physical space that allows visitors to experience the game’s atmosphere firsthand. Alongside the installation, an interview with Gabrielle offered insights into the creative process behind the project. In a cozy adjoining room, visitors could relax and watch the interview, deepening their understanding of the world of Dinostruction.